As with most major single-player gaming franchises, the
notion of The Elder Scrolls going online is not one that most in this medium
would be surprised at. However, after the failures of BioWare’s Star Wars:
Knights of the Old Republic, and even an effort donning The Lord of the Rings
license, would it be any surprise to see The Elder Scrolls Online going free
to play within a few months of its launch?
Fat Orc. |
The beta seemed fairly robust during my early adventures –
first impressions certainly count in MMORPGS, so it is good to see ZeniMax laying
their cards on the table already. (The tones of John Cleese, heard within 5
minutes of your adventures, attests to ZeniMax’s desperation to make you
immediately *want* to like their game: ‘Look! We have John Cleese! He’s funny
and he’s voicing this humorous character! Isn’t this brilliant?!’) Character
creation is pretty good. The options provided are, at the very most, akin to
those available in Skyrim and, at the very least, an improvement over the
laughable selection offered in the biggest MMORPG of them all, World of
Warcraft. I was able to create a character fairly close to the one in my
imagination – a fat and old Orc warrior; overweight, but experienced and strong
as an ox. Perhaps this is false praise: a fat Orc is hardly on the precipice of
imaginary aestheticism. Even so, the creation tools available appeared at least
satisfactory compared to other contemporary MMORPGs.
As is Elder Scrolls canon, you begin in a prison. This time
you’re not on Tamriel, though. Michael Gambon appears, disguised as some
frail-but-powerful old prophet, and tells you, in no uncertain terms, that you
need to escape this twilight landscape and return to the regions with which we
are most familiar. The narrative appears fairly routine from these early
impressions, though full voice-acting is appreciated, even if it is, by now, an
expected feature.
Dumbledore turns up to offer advice. He's seen it all before, you know? |
It is apparent, almost upon immediate gameplay, that this
doesn’t feel like a Bethesda game. The movement is a bit off; the combat a
bit stiff. Of course, Skyrim was never the pinnacle of fluidity and pacey
movement, but The Elder Scrolls Online feels like a different beast. As a
warrior-type, the controls were largely similar to Skyrim: left-click to attack,
right-click to block. Variations of that basic concept exist (such as holding
left-click for heavy attacks), but are expanded later with the introduction of
that MMORPG staple: cooldown abilities. By the time I had earned my first
cooldown I was hoping that it would add some more spark and zest to the combat.
Unfortunately, that was not the case.
Even before escaping the aforementioned prison-area, the
swinging of swords and maces began to grate. The weight of combat felt too
light, too ‘float-y’, if you will. Sometimes I would block an attack, but the
enemy would still hit me. The hit-detection is a little wonky. The cool thing
is, at least, you can mix it up and try different variations of weapons and
armour until you find something favourable; the game doesn't overtly restrict
your play-style, though you still must pick a basic ‘class’ upon character
creation.
Combat is a bit iffy. |
This isn't Skyrim. You don’t leave prison and have ‘that’
moment. You know, the one where the whole expanse of Skyrim becomes clear: that
you can do whatever the heck you want; go wherever the heck you want. In this
game, The Elder Scrolls Online, you’re hemmed in by MMORPG laws. If you venture
too far, a high-level monster will paste you into mush. If you jump on a
table of assorted plates and pint-mugs, and run around like a loon, those
assorted items of cutlery and mugs will remain static. If you pull out your blade and swing it at an NPC, they won't flinch. Guards won't be alerted to your terror and strive to save their city. The world doesn't
respond to you; you don’t matter. Players run around with daft names, and jump
about like kangaroos on heat. This isn't really what the Elder Scrolls is
about.
As a game, an MMORPG game, The Elder Scrolls Online is functional.
But it is unremarkable. The quests are what you would expect: go here, kill
that. Sometimes it varies, but the core concept remains the same. You level up,
you spend attribute points, you get new armour, etc. This would be fine had we
not already endured a slew of wannabe MMORPGs of the same ilk. Aion, Rift, and
The Old Republic have all tried and failed to emulate on the formula of World
of Warcraft. How can they? Blizzard’s behemoth has had a decade’s head-start.
Unless you improve the formula, radically reshape the concept and make it
better, then you’re wasting your time. The Elder Scrolls Online is destined
for the same fate as Aion, Rift, and all the others. A life of free to play mediocrity.
The game can look majestic at times, however, it lacks the technical mastery of Skyrim. In fact, it lacks technical clout in general, unfortunately. |
Any signs of hope? Well, this is, after all, only a beta.
Perhaps mid-to-end game is a vast improvement. The combat is, at least,
semi-different than the usual World of Warcraft concept, but it’s too
unpolished, too sketchy. It could be improved before release, but this beta
strikes me as being fairly close to what the released product will ship like. At least there is expanse in terms of combat freedom. The visuals are serviceable, and look nice in areas. The artistic style and
tone of the Elder Scrolls is present within environmental design and
enemy-types, and the music has a similar riff to Jeremy Soule’s output (but
that’s probably because it uses his tracks and merely adds further instruments
over the top?). This isn't a graphics engine that will stand the test of time,
though. Even beefed up – which wasn't a possibility in the graphical options
for the beta – I cannot imagine The Elder Scrolls Online competing with Xbox
One, PS4, and PC titles for long. It already has an aura of ‘last-gen’ about
it.
Any MMORPG enthusiast will probably find enough to like
about The Elder Scrolls Online to warrant a month or two’s play, but by and
large, based on the beta, the game is disappointing. Take away the license, and
all we have is another generic-MMORPG designed to siphon subscribers away from
World of Warcraft. If even a BioWare-backed Star Wars game cannot effectively
compete, then what chance does The Elder Scrolls Online have? Not much, I’ll
wager.
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